Mar 14, 2007

Nintendo Famicom: Takeshi no Chousenjou

the video game that broke every game-design rule
Takeshi no Chousenjou, Takeshi's Challenge in English (well, I think), was -and to this day still is- the only video game ever designed by film director Takeshi Kitano. The game was released in 1986 for the Nintendo Famicom and never made it to the west, as the inferior NES never featured a Karaoke capable microphone in its second controller. Unlike the game itself though, its notoriety reached us. Here's agent Wikipedia's report:
The game is infamously known for giving the player several ludicrous, near-impossible tasks to complete. Some examples include forcing the player to sing karaoke numerous times in a row (utilizing the second Famicom controller, that has a built-in microphone) and leaving the game at a certain point for one hour without touching the controller, as well as forcing the player to try jumping a precipice one pixel too short several dozen times, and hitting the final boss 20,000 times to defeat it.
Proper Dada game-design, huh? Well, that's what you get when your experiment with stuff (provided you're a creative genius, that is). Oh, and before you go googling for the game's ROM, have a look at this most interesting video.

Related @ Gnome's Lair: Mean Machines issue 0 PDF, 10 unsung Indiana Jones games, Encounter Zone DC, Retro Treasures


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8 comments:

  1. self flagellation is easier...

    ReplyDelete
  2. Surely the dominatrix (waves) could be of assistance...

    ReplyDelete
  3. ...erm... well is that the time...

    (door opens, then bangs shut...)

    ReplyDelete
  4. ..mr. elderly would like to point out that he is not responsible for any narrators comments whether properly or improperly interpreted...

    ReplyDelete
  5. (in the final moments of his life the lawyer turns to Gnome and says...)

    I object!!!...

    ReplyDelete
  6. Shoots again...

    Any objections?

    ReplyDelete